Cuz that's me! Hello, been lurking here again for a while, thought I'd stick my oar back into things again . Lots of names I recognise are still here, which is great, was just wondering what everyone is up to these days? Seems everyone (EVERYONE being those that I remember) has gone pro and is now making money from what…
Hi all, is it possible to work on a unique tool that isn't symmetrical in world space and have symmetry active? Here is an image to help illustrate what I'd like to accomplish in Zbrush. Basically I'd like to have Blender's Mirror Modifier but in Zbrush. Cheers
Howdy! I got tired trying to search this one so thought I'd just ask. Simple question; In Maya in order to transform along two axises you ctrl+click the axis you don't want. However I can't do it with the scale tool, am I missing something? Also, if anyone knows something that turns Maya's transform tool into Max/XSI style…
Axis Animation are expanding their teams across all departments and are looking to hire an experienced 3D Editor to work on an exciting long formatted project in our awesome studio in Glasgow. This role requires working creatively with our directors and Producers to get the best outcome for the project. A thorough…
Hi all. I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character. I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great. I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s When…
helo guys i recently bought a new unwrapping program headus uv layout 2. The problem i am having is that whenever i try to export the models as obj, I dont have an option to change the up vector to y except to Flip YZ - axis. i think its necessary for the headus because it's up vector is z. Help is needed. Thankyou :smile:
I used to be able to snap my CV curve tool to the local rotation axis of an object my I can't anymore. All it does now is try to snap to the closet vertex on the screen, I used to press V to snap it to the local rotation axis. Can help?
Hi, I'm not sure if there's anything I've missed but I can't seem to find a way to move multiple vertices along their own normal axis. I know how to move a single vertex along its normal but not multiple at the same time. I'm trying to make a cage for a simple object but I need some help with figuring this out. I've…
HI, Im trying to model from a poly-plane in Zbrush so I can create a normal map for a tileable rock texture. I have turned off Transform>Modifiers>Xyz and changed the switches next to it so that only Z is active to clamp all editing to the Z axis, so it will be impossible to move points in the XY directions. This has…
I need your help guys! This is urgent! I have a grid mesh I need to wrap on top of another mesh, but the verts must only move in one axis (down, Y) So basically in the top view I don't want the mesh to change, just move the verts down to the surface below..... The transfer attribute command in Maya mvoes my vertecies along…