Hey Guys! First post here, thanks for having a look. I've got some general questions about executing modularity in models/textures. I'm currently working on a small town Main St. style environment and have an opportunity to work with a lot of modular assets. Right now I'm working specifically on the courthouse pictured.…
Hi, everyone! While I was searching for references for my new spare time 3D environment project, a question arose. As an artist, I value thorough preparation before diving into the creative process. It has been some time since I last worked on a personal 3D project (around a year), and I want to start fresh. So, my…
Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…
Hello! New to polycount, but also feeling rather new to 3D and engine related things. I'm currently a Games Art Student and one of my assignments is to recreate a concept or film scene in UE4. This is the first time I'm really tackling creating an environment, and also the first time I hope to tackle modular pieces or…
We at CerebralFix in Christchurch are looking for an experienced freelance 2D Environment Artist for some new gigs we have in our studio! No need for relocating as we are willing to work with a remote artist for the duration of the contract. Specifications: - Game Development company based in New Zealand. - Artist paid per…
Hello everyone, I've recently come across some stunning portfolios here in the Polycount forum, and it's prompted me to reach out for some collaborative help on a project I'm currently working on. A little about myself, my name is Mike Scornavacca, and I'm a rising senior in the computer science department at Princeton…
Hey, I took a quick look. Are you still in school or graduated now? Alot of your work looks like student work and not up to par to what studios are looking for. This is typical of most graduates and students and most need to spend additional time to learn the latest techniques as well as getting better doing game art in…