and something i'm not allowed to show images on, but at least a packshot :D would guive screenshots but as it's PS2 i don't have the ability to grab my own and the ones on the net are not with my characters... :edit from 2016: I don't even project this was xD -snap- later last year ad for AMD and ATI, done together with…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Monomi Park is seeking an amazing 2D Artist to join our team! This is a full-time position on-site in our San Mateo, California office. We're looking for a 2D artist to help develop Slime Rancher as well as future, exciting projects. Candidates must be well-versed in concept art, digital painting, and 2D animation. Ideal…
Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T------------------------------------------------ Gamplay…
This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…
Having issues with a batch process that would remove the modifier "MultiRes" from the stack for a group of .max files. I'm not quite sure which part of it isn't working but I have a feeling its the actual modifier removal part of the process. Any help would be well appreciated. macroScript ExportAllAnimation category:"WIT"…
just wondering if there's any general rule when it comes to the performance/memory overhead for using vertex colors over a bitmap in materials. there's currently a single 2048 texture that i'm using in a hair material. it contains two 8bit/greyscale channels, one for a painted texture overlay that supplies strand detail,…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
Max 2016. I have my lowpoly and highpoly meshes. It is supposed to be an robotic character, so the mesh is fairly complex, and lots of things are very close to each other and\or intersecting, so I cannot just merge all lowpoly into one object and bake from there. Since I want to bake AO from the highpoly, I cannot explode…
Hey Guys! I am working on this traditional Japanese tea ceremony set and Chashitsu (tea room)for my thesis, and I needed some overall and detailed critiques and some advice on techniques on how to make it better. I have modeled everything in 3DS Max 2016 and am texturing it all in Substance Painter 2 with combination of…