Hey Guys!
I am working on this traditional Japanese tea ceremony set and Chashitsu (tea room)for my thesis, and I needed some overall and detailed critiques and some advice on techniques on how to make it better. I have modeled everything in 3DS Max 2016 and am texturing it all in Substance Painter 2 with combination of Photoshop for making custom alphas. For presentation, my advisor is pressing me to work with Sketchfab for the note clicking function but I have never really used it (I have Marmoset Toolbag 2). Overall I think things are going pretty well, but there are some things I really need help with and am very eager to learn new techniques and things I can do to improve my skills. Lighting is definitely one of them, I really have no lighting experience or knowledge, and I want to make sure my scene is lit well. I will update screenshots as well as references as I go! (since these some of these are pretty unique objects that most people aren't familiar with)
Right now I am currently struggling with getting the texture on top of the Futa-Oki (bamboo rest) to look like a real Futa-Oki. It has a gradient fading circular pattern that is tighter at the outer edge and looser at the inner edge. I am not as concerned with getting the fading color because that isn't as difficult as the pattern. I am not sure how to go about getting that pattern in an efficient effective way. Does anyone have any ideas?
Replies
You can create a subdivision friendly HP model in 3DS Max and sculpt necessary details in ZBrush by following the references you have. At the moment you seem to have a decent low poly already, but you can duplicate that and transform that into your high poly model by tweaking the topo and adding support loops etc. so that the original shape holds when subdivided. Basic sub-d modeling, you know.
OR you can just model the base high poly and "sculpt" those details in Substance Painter 2 on top of the baked normal map you baked from your high to low. I recommend using either SP2:s baker, or the free xNormal.
Hope that makes sense. Good luck!