Sometime back I found this very cool 2D concept by an artist Marcel Deneuve So, here is my attempt at making it in 3D in Unreal Engine 5. Modelling in Blender.
Here's an animations I've been working on. Please let me know what I can do to make it better. Thank you very much! https://syncsketch.com/sketch/3aa36dc747de/
Hello guysPlease i need your advice and critique on this animation excercise praticethank for you support https://www.youtube.com/watch?v=1QCnE6goj9Q https://syncsketch.com/playground/2ed1ae9476d84ce8ba452055ffae54f8#831615/758227
Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
Something I did real quick, and enjoyed doing a lot would definitely like to polish up more for my reel. So any sort of feedback would be super appreciated. Thanks! https://syncsketch.com/playground/d63a1544ca9d4ad490369e50291cf464#316858
ONLY for people who live in Vancouver area and surrounding in British Columbia, Canada. All other inquiries will not be answered. No remote. If your a jr Animator and have a demo reel please send a messege.Same with your 3d Generalist reel. Looking for people who preferable have experience with Unity and some games…