We all know the feeling of staring at blank paper and hesitating whether to start. It's the same in 3D. How many times a person just sits and fights against procrastination, against the feeling of inferiority. We should never allow the feeling of joy of creation to subside. Create what you want. Have fun What began as a…
Looks like you started with a too high rez. Unless you are experienced the work is always going to look like lumpyvill. Start low, get the layout right, then go in and define the sculpt. Just my opinion, but concentrating on separate body parts as a study method leads to unbalanced learning. You can see this at times with…
I decided to start a new Star Wars environment in UE4, I'm going to try and keep updating my progress in this thread: http://polycount.com/discussion/179428/ue4-forgotten-atst/p1?new=1
Looks like a solid start. Here's most of the features people will typically be looking for in a new 3D painting app (note that no single app does all of this yet): Brush Engine: Check these out for ideas; Paint Storm Studio Verve Painter Lazy Nezumi Pro (specifically Distortion Scripting and L-Systems features). Brush…
In my experience (not in the game industry however) managment tend to be pussys with a big stick, full of shit and opressive untill you pull out the shotty. I worked in the PC industry for over 10 years, fortuneately for me only 3 of those years were working for someone else. Both my employers were assholes who tried to…
Yesterday i stared a fun project:) - Werewolf!:))) 2 days of work (couple of free hours in the office:) ) The start of the head: and the second day update body and some fixes on the ugly head:poly121: the legs and the arms are still.. .eeerm "beta":D thanks in advance for any crits and ideas:) i have in mind some sort of a…
I haven't done any facial rigging in more than five years and I'd like to pick it back up, and Jason Osipa's book Stop Staring was the one I'd used to learn facial rigging. I know tools keep moving and advancing, though, so I'm curious to know if there's a new 'standard' workflow for facial rigging that I need to get up to…
Hi I am ifurkend, aka Thomas Lee. I will be using Unity for rendering my submission. I am still proposing ideas to be designed into projectile effects. For my "Stylized" submission, I imagine I am designing effects for a brand new LoL champion with very different attributes to the existing ones. Still my starting point…
Hey polycounters I decided to make The Thing as a super quick project but of course those dont exist. I blocked out some proportions and even moved on to some detailing but I'm starting to second guess my choice of proportions at the moment. Maybe I've been staring at it to long. In any case I'd love to hear what anyone…
The new suite definitely speeds up my workflow. I have a ton of custom smart materials I've put together already. Here's one of the environments I am currently working on. the new DDO has been a part of at least 90% pf it (everything but a couple of assets that were done before the beta started). It's as standard a part of…