Hello art world — I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
Reach Game Studios is currently hard at work on Apathy, an open-world FPS with action-RPG/MMO, and social exploration influences, and we're looking for talented individuals to help us. A lot of the studio's team hails from AAA production backgrounds on games like Darksiders 2, L.A. Noire, the Saints Row franchise, and…
Hi folks, I'm Sven from PBRMAX, a model and environment artist. PBRMAX has thousands of models and textures, and it has more than 2000 Chinese/eastern scanning models. see the link https://pbrmax.com Let me show you some scene examples made by assets from PBRMAX Actually we are on discount now. Only 20$ a year. see the…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
There a lot of ways to do it. I imagine most artist decide the personality,history, race, appearance in short everything that makes the character be a living person/thing. Get reference, sketch out a few versions if needed. Draw the character in a few poses. If you don't do it already it's good habit to learn to draw your…
i deinfalty use box modeling... or even the newer "plane modeling" (where you start with just one face and then extrude the edges) though there definatly are a lot of possibilities, you can model with nurbs, too, or just sculpt, whatever suits you in the situation you are in. (wouldnt make sense using splines for making…
I just got a bit confused myself: - Are "material id" assigned by sub mesh, uv island, smoothing group or some other mesh property? Can you just pick any polygon and assign them a "material id", but not cause it to become a submesh? - What does it mean to have "multiple materials on the same model"? Does it imply the model…
I already Unwrapped this model When I export it as an OBJ from 3ds max into ZBrush, the model in Zbrush has no UVs. Attachment not found. When I check if the model has UVs in Zbrush, I have found out that if the "Delete UV" is greyed out, meaning there are No UVs. Attachment not found.…
your 13 forget 'Pro modelling' you need to learn the basics, blender can facilitate that. while there are differences between the modelling tools you can learn the core skills of modelling in any of them. also photoshop isn't a modelling tool, its a texturing tool.
Hello, I and my friend were arguing about the question stated in the tittle. He states that the low tris model will affect the textures position and stretching while higher detail model wont. Reference he sent me: I'm new to 3d modeling so I don't know much and can't seem to find the answer in Google.