No offense Vig, but I can't recommend buying any Christopher Hart. He can't really draw himself, and the artists he includes in his books are mediocre at best. Go ahead and flip through his books at the bookstore, there're some useble techniques you can learn from those books. But be careful or you'll end up relying on…
i agree with that suprore, which is why it's so confusing. and on a vehicle like this, i can't really see much use for a tileable texture. see these are the things they said: The condition of the truck isnt pristine, but also isnt a rusty junker. Lets call it well aged. The shape of the truck should remain as shown,…
Although I like the how the site and work looks I don't like the navigation. I think it's easier for the viewer to see one model in it's own page. Just have a a page for each section characters, animals, environments. In those sections have thumbnails that are big enough to show what the section contains. When you click on…
Hey everyone! There has been some absolutely incredible work and it's been wonderful to see all the progress made across the different concepts. Excellent work everyone, including those who may still be working on their pieces. :) With the month of July comes a new challenge for those interested! Even if you're not…
Oh right, my mistake. It wasn't blacklisting you were calling for, it was for them to be publicly named and held accountable to the aforementioned pissbabies when something in the game doesn't agree with them. I'm sorry, but that's stupid, for many reasons. One. One person is smart; people are idiots. That many people? A…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
Hello I would like to introduce you to our offer regarding the full ART Outsource services. My Artists are specialists in their field with over 20 years of experience in Games and Movies Development. Below you will find some examples of our work: 3D Art portfolio: https://www.rt-pro.com/3d-art-portfolio 2D Art portfolio:…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…