Tic Toc Games is seeking a 3D Character Animator with a love for character acting, action/fight choreography, and a desire to work on indie console games. You would be creating high quality, production level 3D character animation. Responsibilities: * Work with the Art Director to create visually appealing, high quality…
Zindagi Games is hiring! We are a 2nd party Sony studio and have sold over 8 million copies of PS Move related games on the PS3. After great success with the Move, we are now working on a new, unannounced AAA game for PlayStation 4. We have an innovative and exciting game design and some very unique and interesting…
Hey, currently in a Game Design Masters of Science degree program and I'm taking a class right now on Game Production Tools. We were given the following assignment: Game Feature List • 50 Gameplay Features • 5 Tool Features • 10 System Features • 5 Process Features I got a great book to use as a reference (People,…
Dear all, I am currently developing a game in UDK, mainly for iOS platform. It is a game somewhat special as it is developed together with a short film. The game cinematics are parts parts carefully chopped up from the film with a specific duration. The idea is that the game should replicate the places and characters that…
Hi, I'm a soon to be graduated student from Finland, and I'm in a indie game project working as a 3D environmental artist. I thought I'd create this thread to show my work and the progress I'm doing as part of the project. Feel free to give feedback or ask questions. :) As tools I use Blender 3D, Photoshop and Xnormals for…
The Third Floor Los Angeles is looking for a Game Engine Developer. The Third Floor was founded to help inspired filmmakers realize their creative visions. By creating highly detailed previsualizations, our animators & artists hold an impactful role in the film-making process. At The Third Floor, we work together on some…
I'm making a 2D action game from a top-down(ish) perspective. It makes more sense to create a 3D asset and export as PNG sequences (or equivalent) rather than draw a billion separate sprites. The general idea of the aesthetic is similar to Baldur's Gate or the old Fallouts in terms of pre-rendered spritework used in a 2D…
I'd definitely learn more about programming in general. I've not worked with Unity at all, but most of that repetitive if( object.name == "[name]" ) { destroy add points update score } stuff just isn't necessary. Refactor; this is code you should only have to write once, using an array of name-score pairs if you can't put…
Hey everybody, I have been working on a game project called "Beat The Game" as 3D Artist, After two years of hard work we finally have it up on Steam greenlight, Please vote for us if you like the game. http://steamcommunity.com/sharedfiles/filedetails/?id=691300852 Game Description “Beat the Game” is a click adventure…