hi, guys, I'm new to ZBrush I'm having a problem with the symmetry. I can't find the axis in ZBrush. Like we have in Max or Maya axis indicator. I'm trying to figure out this problem from last 2 days. Thanks in advance. :smile:
i need a gradient tool that will let me pick points on a grid and assign colors to it, then do gradient blends between then on the x and y. sort of like the gradient layer tool in PS, but on steroids... i considered trying to use that and set up layer masks for each row, and wow... decided to ask if there is something out…
I'm working on a project for work where I'm moving and rotating a model. The way the code is written right now when I rotate a model it rotates around the origin, which becomes a pain when trying to rotate and positon a model correctly. Basically I'm hard coding a model viewer, or something similar to that. If I was able…
Hi polycounters! I have some problems with MotionBuilder. When Im characterizing my character i get an error message : "Geometry warning: LeftArmRoll is 99.10 degrees away from it´s roll axis." If i choose "Ignore" the animation will get messed up on the forearms. I cant really see how this bone can be so off? And how do I…
Hi! How can I use scriptJob command to track the Move Tool axis orientation change (World, Object, Custom)? I need to trigger "something" every time when axis orientation is changed. Or maybe scriptJob is a wrong way in my case?
Hi guys I've got a little problem with my rig. I have a bone orientation constrained to a dummy with an initial offset. I only want the bone to rotate along it's z-axis though. Is there a way to do this? I can't seem to figure it out. Maybe the answer is to use something other than an orientation constraint to begin with?…
I apologize if this problem is documented somewhere, I have honestly spent the last two days looking for a solution and found none. I have a model with an alpha plane that I've mirrored along the Y-axis -- this of course causes the UVs to be flipped, which is normal. In Maya it displays fine in the viewport, but in…
hi, i use the foliage mode with billoard material for my wood project. How can create a billboard material with object local x-axis roatation to camera view? Currently i use this mat. billboard alignment sample
Is there a way in 3DSMax to display all the axis in the scene, or on selected bones? I think I've seen this feature before (Maya/Blender?) which was good for being able to at a glance determine if all your axis were oriented correctly.