Hmm..I'm not really sure about tho change it to use the channel 2, I'm not using channel 2 yet because simply I just don't know how to utilize multiple UV channel in Max, but I read in AREA forum they said usually using the map channel 2 for dirt map or something. I guess for now (and for save) just leave it to what it is…
We used this on the last game I worked on. Had a photoshop doc with layers that looked like this:~mask - gloss <pure red layer set to multiply> [layers composing gloss map] - reflection <pure blue layer set to multiply> [layers composing reflection map] - dirt <pure green layer set to multiply> [layers composing dirt…
No, you're certainly not wasting your time. Character looks good. There are 2 workflows you can go with: 1 - Modular character: retop the base character and all the parts separately. This way you can swap out clothing in-engine for variation. Only rebuilding topology that will be seen(i.e - between his back and inside of…
I had a Quadro card in my old work system. It was pretty decent for modeling in 3ds but playing games or previewing animations in the viewport forget it! We have an ancient engine that runs on 2 rocks and a paperclip and it had trouble at times... We do a lot of rendering here and for the most part we get it done on our…
What i've been told, by the graphics programmers on dod/marmoset(and various other people) is this: Take a Single, uncompressed 24 bit image Save it as single channel, and it will be 1/2 the size Save it as a 3 channel compressed image, and it will be 1/4 the size Save it as a 4 channel(IE spec+gloss alpha)compressed image…
I was able to shorten/cleanup up the script using the polyEvaluate -bc2 command Deadly Nightshade, I'm very intrigued about removing the select command to improve performance, but i haven't got the slightest idea on how //select one uv point in each shell you would like to scale //assign Shells into a list and determine…
Hello, I am Tanel. Started with CGI last year June This is when i messed around in Houdini Now from September last yar started with zBrush Finished my first sculpt. It is this one: https://www.artstation.com/artwork/A5D0X But now trying to figure out what is good way for texturing. I have no info how to do UV-s etc. Tested…
I've been playing dragon age non stop over the last 2 days on my ps3, and its kickass. But the way in which it was ported has raised a few questions in my mind, mainly: is having so many textures applied to one object hurting the appearance of the object on lower end systems or consoles because of the needed downsizing in…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…
I'm getting tons of errors with Quixel 2.1.5. and Photoshop CC 2015. Just as many as 1.8 im sorry to say. Just upgraded Photoshop 2014 to 2015 through their Creative Cloud app which is just a button press, not sure if it counts as a fresh install or not. So heres a few of them, not all... Any ideas here? 1.) Only 2 of 4…