Hey guys, my name is Nick Dodd and I'm a 3D Artist based out of Houston, Texas with primary skills in illustration, modeling, texturing and lighting with secondary skills in animation and compositing. I have about 4 years experience working in the fast paced Oil & Gas multimedia and marketing industry and have done work…
Here's some of the work I did for the recently announced Galactic Bowling (http://www.galacticbowling.net). It's an indie title, and it was my first gig. I got the job offer the day after I finished high school, and I've got polycount to thank for landing it! I spent just under a week on a character typically, my budget…
"Are weapon artists in these Triple A studios using CAD to save-time? And no, I'm not talking about Junior 3D Hardsurface/Weapon Artists, I'm talking about Senior level here." This fragment is a misnomer. Bearing in mind that seniority doesn't always necessarily supersede the former in terms of expertise generating quality…
Hi there I am going to update my current portfolio in order to get hired or do some freelance job. I will use this thread to show what picture i am going to use and get feedback in order to improve the pictures or to get rid of it. Here the 1st one :
I thought batrider was among the heros when we did storm spirit - about the time anuxi did her bat. I could be wrong. Maybe we could switch gears for a month and do wards or something? Still..i do want to make a bear :) Edit* maybe wards and/or abilities isn't a terrible idea. A bit more complicated maybe
Thanks for the great critiques. You guys have given me some fantastic advice. I have started by addressing the lighting and specularity first. I am just getting into UDK so please bear with me. here is the shader network for the material. Thank you all for your critiques. I would love to hear your thoughts to help make it…
So this is a thread for the current briefs I've started working on. One of these is the rec room from the 2009 film, Moon. I've using this image as a main source of reference. http://www.polycount.com/forum/attachment.php?attachmentid=20723&d=1413662763 This is what I have created so far- more accurate front chair legs…
I would add more color and contrast in the wood. Maybe add some dark browns and dark blues/purples in the creases of the wood. I would also add more wear and tear on the rivets. They all look exactly the same right now. I like painterly look of the metal rim but I would also add more painterly scratches, dents, wear and…
Looks okay. Definitely not bad. My only complaints are 1. The glass doesn't look like glass at all. Generally you should turn the ambient occlusion waaay down on glass, since glass lets light through. 2. The painted on words are scratched off, indicating wear and tear, but no other part of the shield shows wear and tear.…