This asset is looking a little lumpy, and the buttons a bit blurry. You've got a ton of unnecessary edgeloops that aren't contributing to the chair's silhouette, but not enough edges in key areas such as the arms and legs where you can see faceting.
How did you go about making this asset? Did you sculpt it?
On the chair I posted earlier, I went back to it after a month of lectures, and giving a lot more love and care into make it really detailed in sculpt, which also means redoing parts because of my initial laziness and lack of knowledge.
So using the matilda rig, I lit my scene in ue4 with a character in it. As apart of a brief requirement, I painted over flat lit screen shots using photoshop, shown here:
So using the matilda rig, I lit my scene in ue4 with a character in it. As apart of a brief requirement, I painted over flat lit screen shots using photoshop, shown here:
then using one of these paintovers as reference, recreated the lighting and the shot.
Replies
How did you go about making this asset? Did you sculpt it?
Here's another thread with someone making a similar asset. Might be helpful:
http://www.polycount.com/forum/showthread.php?t=141721
So I've going about create my room, starting with very low poly.
http://www.polycount.com/forum/attachment.php?attachmentid=22666&stc=1&d=1415849221
http://www.polycount.com/forum/attachment.php?attachmentid=22668&stc=1&d=1415849396
(Ignore the chair topology for now, its killing me, so I will sort it out soon)
As I said, I've create a low-polyish version of Gwerty the robot.
http://www.polycount.com/forum/attachment.php?attachmentid=22670&stc=1&d=1415849396
On the chair I posted earlier, I went back to it after a month of lectures, and giving a lot more love and care into make it really detailed in sculpt, which also means redoing parts because of my initial laziness and lack of knowledge.
http://www.polycount.com/forum/attachment.php?attachmentid=22667&stc=1&d=1415849396
and here's one that i literally just did, touching up the outline a bit.
http://www.3dhit.co.uk/uploads/post-4093-0-85835000-1418779303_thumb.jpg
http://www.3dhit.co.uk/uploads/post-4093-0-08914900-1418777248_thumb.jpg
then using one of these paintovers as reference, recreated the lighting and the shot.
http://www.3dhit.co.uk/uploads/post-4093-0-61713500-1418999105_thumb.jpeg
Any feedback in improving this will be helpful.
then using one of these paintovers as reference, recreated the lighting and the shot.
Any feedback in improving this will be helpful.