Hi :) What is a good camera for taking photos that will be used to make textures? Aside from having a good lens and high res, I'm thinking raw shooting is pretty useful to avoid the camera doing crappy filters. Better to do that yourself later. Also zooming can be quite important, right? Taking photos of the side of a…
been messing around with buildings for a small unity project. just wondered what the best approach was with this type of building I drew some rough red lines to indicate where I could split them up so I can swap pieces out for variation and to optimize uv space. some advice would be cool. currenty I am using small tiled…
Any of you script monkeys want to show off? I love painting in .psds but like to bring them down to bmps, jpgs and tgas.. nowadays its getting really time consuming to do all the repathing! I would like to see a script that looks at all the maps in a max scene (or selected objects if you want to be really nice), finds any…
In my continuing quest to upgrade my portfolio and get myself a job, I came up with four projects that I hope to swap out for the older pieces in my portfolio. The first is this technorganic tree. I'm going for a stylized look for this one and I plan to do hand-painted textures. I'm looking for some feedback and if anyone…
Hello. Just recently got into Marmoset baker. I like to keep the majority of my parts as individual objects/groups. In Painter it's a lowpoly that will be matched to the highpoly of the same name, but since Marmoset requires individual groups, I thought I'd just duplicate an existing baking group and replace the source…
Going to join the competition too. Looking forward to what everyone else will create. With LoL's huge community I'm sure some great stuff will come out of this! I'm using Norman, because it's easy to use and I like it. Might customize him more later. So far all I have is a proof of concept I did real quick to test my idea.…
Are you using ngSkinTools as well? Even a modest amount of layers gives a hiccup for me, but not several minutes (probably not the case, just mentioning it). I'm not sure if you're aware or if it's important to you, but recent versions of advanced skeleton can swap to a joint-based face rig. IIRC previously there was a…
Hi there, my first tip would be to look at corner of the mouth and compare it to the reference. Just ignore the whole picture for a moment and look how the topology compares to you (and I don't mean the edge flow but rather the surface) Next I would overlay your reference back on your model and check where the big masses…
@JamesBrisnehan Thank you! I am trying to learn designer so I felt this was an okay texture for the time being may try to spruce it up later but for now it works and get the job done. I will be scattering grass and flowers later to so hopefully that will help as well!. More progression, got some block out textures on the…
I am available for work again. Please contact me via e-mail at CAlbeluhn@Gmail.com with any questions you may have. Here is a video of one of the latest games I've worked on. It's called Celleste, and is available on itunes. I worked on modeling a hand full of assets, creating the planets and their effects, creating the…