In my continuing quest to upgrade my portfolio and get myself a job, I came up with four projects that I hope to swap out for the older pieces in my portfolio. The first is this technorganic tree. I'm going for a stylized look for this one and I plan to do hand-painted textures. I'm looking for some feedback and if anyone has any suggestions on how to add to it, I'm open to ideas. Here are a few things I still plan to add:
-moss with fiber optic lights
-leaves with tiny wires in place of veins
-cracks in the bark showing more tech underneath
-surrounding environment with similar mechanical parts
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some of the upper branches look a little chunky though
I still have a lot of work to do on the textures. I made a first pass on the tree itself, but the metal is just flat color and the AO map at the moment.
If anyone has any suggestions on how to improve my textures please let me know. This is the first time I've really done completely hand-painted textures on this scale. I made stylize pieces from combinations of painting and photo reference, but this is new and I'm learning this as I go.
I'm interested what the final product will be, and how you will fully integrate both organic and non-organic
I'm thinning out the branches some more and I will work on the bark. The image below is similar to what I was going for with the bark style, but it's still not exactly right. Unfortunately I can't remember the name of the species of tree I was looking at for the bark, which makes it really hard to find good reference. I've also been looking at a lot of old Disney cartoons to see how they handled tree bark.
If anyone has an suggestions for how to go about making the textures for the clumps of leaves, I would love to hear them. I get the idea, but it's been surprisingly hard to find good examples.
I finally got the leaves done. I think I made it much harder than it needed to be, but live and learn. I remade the leaf texture and I still need to do another pass on the main tree texture to unify the machine and organic parts. I also started work on the surrounding environment. I don't have it in presentable shape yet, but I'm hoping to have something to show in the next couple of days.
Critiques are always welcome.