Recently i started doing some handpainted rock textures and i want to do many more and also other materials. I have only minor hand painting experience, but i want to get better at it and I think it will support my acrylic painting skills as well and vice versa. Most of the textures below are done by grabbing a reference…
The final hair pretty much done, i´m going to erase the down part and keep only big strands and smooth or have less strands in general (cause i put a looooot) even when i like them when there is direct light like upwards, but the original hair is much smoother. And the texturing i´m thinking of retopo base+some strands…
I sorta like the dead-looking skin tone of the old one, but perhaps it would look better anyway if you paint that in yourself instead of using lighting information. You could try painting in the thickness of the trims, as well as painting in more apparently where the shirt seams butt up against each other. You could paint…
Latest project. I am making a character based off of a concept by Alexis Pflaum. Final character will be handpainted! Concept: Initial Blockout: Anatomy refinement + body topology:
Hi everyone! Here's my next asset: The wizard's house. It is a WIP proyect. I try to keep a detailed handpainted style with a lowpoly budget. Feel free to comment ;)
Here is a personal work I have been doing during lunchtime at work. Inspired by Zhongfeng Lee https://www.artstation.com/artwork/JKNDR Planning to do some handpainted PBR textures with this project.
Hello! this is a fast practice of this spear, the original concept is from Roman Guro, usually i do 3d practice but i never finish properly a model, then I'm starting with game models :)
This is a WIP for a dungeon i'm working on "Diablo" style. I was hoping to receive some help to further the textures, anything helps :) I really things that have a painterly feel to them.
Not really, AO/Normal are used to DO the texture, they're usually not used, except for character. It doesn't really feel handpaint either. It looks like you put a picture under your normal/AO of a stylized barrel and that's all. Handpainting mean HAND, nowadays people used normals map because it save time, but it still…
Despite what its name suggest, Substance Painter is not really a tool to paint textures in the "handpainted" sense as it is lacking some of the core features that 3DCoat relies on for this task - amongst others, the ability to send a screenshot of what is currently being worked on to Photoshop in order to paint there then…