This is a WIP for a dungeon i'm working on "Diablo" style.
I was hoping to receive some help to further the textures, anything helps
I really things that have a painterly feel to them.
One of the things I might suggest is working closer to a gray color palette and at the end when you do your lighting let your lights do all the color changing. Gives you a bit more control.
I would try to fake more depth with this. Think of a bevel around the edges of the bricks. That will help a lot. Also the crack angle like Jessica suggests. The cracks are not as random and shaky as actual cracks. Somewhere between lightning strikes and your cracks are where I'd shoot for.
sorry it took me so long to come back with a reply, but i went ahead and fixed the cracks and now i'm testing the color out to see which one works better. there's the regular saturation, mid saturation, and one that is fully desaturated, but i'm not really sure which one to go with. I also forgot to show the concept that i'm basing this off of.
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