Thank you for the replies everyone. There are a lot of good points brought up and it seems that I have a fair number of weak areas to address before I consider applying at any more studios. I'll update this again in a few months and hopefully I will have addressed a majority of the advice given. Dmellott- Hmm, that's a…
a while back a made this big ass post in a gumroad thread, pretty much lays out a baisc but totally doable marketing strategy. ill paste it here. Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game…
Preface: this turned out to be a much bigger post than I expected :P I won't go too much into it but I am using similar techniques in internet marketing in other niches (non game industry stuff) to make quite a decent bit of side passive income outside my day job, so these concepts work, and I'm not talking outta my ass :P…
I replied to the thread you made in GD and just saw this so I'll copy what I posted there. Some of what I said echoes what others here have already said but that's ok ;) If your goal is to find a job as hard surface/environment artist, straight up - focus on that. Show me more assets and environments at the quality of your…
You'll have to excuse my ignorance on the actual process and labor of making VFX (I'm actually kinda interested in learning myself), but I do have some thoughts based on my own observations with in-game VFX. I think generally speaking, I feel like your assets are burdened by a quality of being too 'automatic' or…
The rail is actually a piece of the barrel i just painted it a bit differently so its not everything the same color. I watched a lot modeling tuts and in most if not all they keep saying that having squares that are equal is a must.But than i see some of the weapon models and they dont have that at all! so if anybody can…
[ QUOTE ] Now, I am not accusing Cronenberg, or the 13th floor writers, of plagiarizing the Wachowskis. ( they're good enough at it themselves! LOL! I kill me!) But I think that you see patterns of similarly-themed movies getting made around the same time when one is judged to be a potential moneymaker. The scripts were…
Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
It has been a long time coming, but it is finally done! I know I have been bad at updating this thread with the work in progress. But since I have been working full time, then working on pixal art game Sportmatchen on my spare time and theeen when I had time over from those - I worked on this project. Not the best setup I…
Hey folks, just starting to put together a Sci-fi scene and thought I'd try and get some feedback. It's meant to be a public space, sort of an in-between area where people might be walking through to get to other areas of a larger building/cityscape. Basically a mall area, but it will have signs of just being deserted, due…