Hi, Is there a way to add a point exactly in the middle of an edge? Here's an illustration of what I am after: dl.dropbox.com/s/crinffcc0my2doj/mya082_add_point_exactly_middle_of_edge.mp4 Is there a Maya equivalent? Ben
Hi, here is my latest project done for the class of Ancelmo Toledo, was really good to try something different with a hand painted style, thanks to Ancelmo and all my friends who help me with this project. Concept by Woo Kyungzin I hope you guys like it. Crits and comments welcomed : )…
Hi Everyone! I've been working on this character on-and-off for a while and getting ready to call it done and move on to another project. I'd love to get some feedback on things I can do to improve. This is the first time I've painted textures in this style, and it was definitely a learning experience. I realize there are…
So I finally got some time now that the game has been released! So like I promised.. here are some images of how things look in mari. It's worth mentioning that MARI doesn't do any sort of texture filtering so it's display can be sorta rough at times. However the output is pretty much the same as what you'd get in…
Several people asked for this to be released separate from my
other kits… http://www.pixelfondue.com/blog/2017/4/2/pushing-points-view-orientation-tools-for-modo
Hello! I made this here sorcerer guy as an attempt to get into hand painted textures and was hoping to get some feedback. I know the cloth folds could be better but man, is it hard to get those right even with reference. Anyways, I'd love to hear what you like and don't like. The model: With wireframe: Diffuse (the only…
ZBrushCentral's Speve-O dropped a huge artbomb on their forum today. Check it out, after the jump. Steve Shmuely graces ZBC's forum with a ton of sculpts he created for Ubisoft's Prince of Persia: The Forgotten Sands. And to top this all of he dropped a few gems of great art unrelated to the title. Here's a few tasty…
I've been working on creating some painted-style rocks. Something relatively simple that I could get some nice practice with. Basic Diffuse-only shading. I'm not entirely happy with the result, though I've yet to pinpoint exactly why. Any critiques and advice would be very welcome. I'll be starting on the second rock soon…
A. Not really, you might have scratches that need to go across seams flawlessly and doing that in photoshop is a pain in the ass. Plus its easier to visualize on the 3D model where the wear and scratches will need to be. B. It's really not that hard. Planar maps or auto unwraps based on smoothing or angle will cover about…
Hey guys, my newest project is a diffuse-only character to practice my texture painting. I chose to model a Kirin, which is basically the Japanese/Chinese equivalent to the unicorn. Here's the quick sketch concept: And here's where I'm at now: The planes on his body are for the whiskers and his fire stuff. I want it to be…