Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
@illumisanic As other people have said, you're doing it now! Post your work and be open to feedback, and comment on other peoples stuff too, do game jams, make friends. There is also the route of joining various game dev discords where people are discussing the industry and trying to get feedback, a lot of times for me…
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Hey guys, if I try to bake some geometry on my mesh, nothing happens and the normal map will black.(Screenshot "A" and "B") But if I change the Option "Match" in Baking window to "Always" (Screenshot "C"), SP bakes the normal map. (Screenshot "D"). It bakes the normal map wrong, but it did (no black normal map). Firstly I…
I've recently been displaced of my first ever game art job and I'm getting a little antsy. In the mean time, I've been trying to learn Maya, ZBrush, and Unity to round out my tool-set (previously all Blender and UE4) while doing random freelance. How long on average do most people go without finding a new position? What…
Hi, I've built a couple of Substances in Designer, which I exported out as .sbsar One of the question I have, is how to properly expose color input parameters for use in painter ? Exposing the "Uniform Color" "Output color" parameter works nicely inside Designer but it doesn't seem to work to change the color in Painter. I…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
ah sorry, just wondering if there was a way to somehow use transform>modifiers>z, in addition to using alphas; that way it constrains the transformations to the z axis (guaranteeing straight edges), while allowing me to spin the model around and really get a good look what what I'm making. The problem is, currently it…
Sort of, but I dislike how Unity approaches it. If you look at Unreal demos, most of the time they use only out-of-the-box functionality. They might show some custom stuff like volumetric smoke they used for monsters in Fortnite cinematic, but they a) extremely transparent on it being custom b) show and explain how it was…