Hey, I was wondering, what is the purpose of bsp blockins - why not block things in in Maya and export the geo - then build the level around the block in you did in maya. Or am I missing something important about the idea of bsp?
i was just thinking that why bother to export a cage to xnormal. Can't you just add a push modifier to the low poly in max - export - bake then remove the push in max? i guess that some people might edit the cage further, but you could add an edit poly on top to further refine. maybe I missed something important:/
I've never had this issue before, but I've recently started using shift extrude on edges and faces. Why has this happened? Is there an easy way to fix this? All done in 3ds max btw
Well, Idk if I misheard or anything... but I am pretty sure there will be no NFL this year unless there is a miracle. Why is EA making Madden 12 still? IMO they should take this year to seriously improve it and release a Madden 13...?
it seems that people love this thread !! http://boards.polycount.net/showthread.php?t=64576 why ? am i funny ? if i'm so , i don't mean it ... :) hello anubis ... :)
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
So I wrote a blog post as to why realistic graphics are important to games. Pick it apart and let me know what you think. https://elicitedresponse.wordpress.com/2017/04/12/games-and-graphics/