A highly detailed environment can express more story than one with no detail,
There's a lot of games out there that has elicited a lot of emotions from the player base, and not having realistic graphics
Your point would be better made if you said graphics matter. Not just realistic graphics. I think "realistic" is what everyone's having a problem with.
I grant that, and I have not discounted that either. I am not at any point taking anything away from stylistic artstyles, I am saying that photo-realism serves and purpose and I think that people who say otherwise are wrong. If you can explain to me to photo-realism serves no purpose at all then I'll concede my point, but I think it does (for now).
Here's how I see the difference. Others will agree or disagree. It's going to be different for each person. "Realistic"
= photo-real. You try your best to have high fidelity graphics that are
as close to real life as possible. A good example is Battlefield 1. "Realism"
= Making the level look and feel as if it could be a real place,
despite the art direction. Going back to Ori and the Blind Forest. It's
stylized, but it's also believable. Lush forests. Water. You can believe
it's a real place, without it look like real life.
15ish "One does" I would scrub that from your vernacular pronto.
As the saying goes, the devil is in the details, and the details can unleash a story never written for but has still been conveyed.That is the purpose of "A highly detailed environment can express more story than one with no detail"
"Realism" = Making the level look and feel as if it could be a real place, despite the art direction. Going back to Ori and the Blind Forest. It's stylized, but it's also believable. Lush forests. Water. You can believe it's a real place, without it look like real life.
I'd go even further and possibly denote as an "Immersive" descriptor.
"I have never let my schooling interfere with my education" Mark TwainHardsurface WIP
,.....realistic graphics are important to games.,.....
ZBrush Training | 3DSMax Training | Unreal4 Training | Unity 3D Training | Art-Werx
....Am I the only one who liked the "one would" "one must" "one could" stuff?
Justin Meisse said:
I'm sure a lot of people would agree: the top scenario had waaaaaaaaay more emotional impact than the bottom.'pay respects image'