Oh! i think i've met people like this before, on a contract job no less. I was asked to make a digital version of a physical object with a "polygon limit" of 1200. I did it in triangles (target engine was unity) and the director of the animation studio where the model got shipped off to got all pissy because the visual…
Its about how the data is interpreted, and also how its encoded in the image file. The data in the image is still 0-1, regardless of color space. If you paint a linear gradient in SRGB space, then import it with the SRGB option on, its a linear gradient. Its the same math used to store it as to unpack it. If you map the…
The subject of Ageism is rarely spoken about but has affected me a lot during my career. A lot of people don't realize it affects people at both ends, young and old. Dismissing somebody because they're "young and inexperienced"; dismissing the old because "they aren't quick learners" is just ridiculous. I've many friends…
What do you do next? Stuff. Anything. Lots of it. Keep doing it. You'll get frustrated when your work isn't as good as you want it to be. Everyone has that. The posts you see with the amazing models that look effortless? The people that did that at one point got frustrated and probably angrily smudged out a section of…
Here's the weapon for the game prototype I am currently working on. There's a little story behind it as the bunny is balls out in love with his axe, where as the skull is the remains of the game developer of the bunny's world (taken down by the main villain) Now all that remains of him is the skull and he has to convince…
Dear polycount people, i could not find any solution to my problem, so i hope you are able to help me out. I started with dynamesh and finished my first steps there, went over to subD and polished it. Then i noticed this issue ( maybe caused by backface drawing on a thin object) I have an issue with my mesh as you can see…
TLDR: Title, Need help, want to help, tell me what to do better? Long version: Some of you might have already seen this in the WYWOT but thought i'd drop it into its own thread to possibly get any feedback. This was going to be a speed sculpt but ended up being more because the concept was awesome and I wanted to see how…
7:. You work out what to do based on texel density which is directly connected to the size of the object and how you lay out UVs. If the object is too big to fit in a reasonable sized texture (2048*2048) then you need to think about tiling / UV tricks. It's fairly safe to assume that 1024 pixels = 1 metre for an FPS game.…
The good news is : you are way overthinking this. You may run into studios who want users to use this or that software for a very specific technical reason, but this should be none of your worry at this time. And regardless, this kind of requirements is waaaaay secondary to the quality of one's art. A clever studio would…
TLDR; I guess, don't waste your time reading if your time is so precious you can't take 2 minutes to read this comment. Sucks it leaked there goes 10 years of hardwork, multimillion dollar industry, 10k security team? mmm. Other than that, my very uneducated guess (on how this stuff works at all) some "alpha normal…