Had a quick look, here are some thoughts. Toss the non-character work. The sight and the glider should go, they confuse your portfolio. Definitely need more humans but... If you only really have an interest in creatures, definitely put your creatures first. Just have some finished humans to prove you don't make creatures…
OK: Pocket tweaks: Sweet, no problem there. Supplemental straps for the Y straps: OK I fess up. I saw them late in the day in the ref, and decided I couldnt be bothered. Lame of me! Youve noticed it, so Im putting em in. I see theres a lot of extra detail in their construction that I missed too. MP40 ammo pouches. OK,…
I've always loved being able to spot the same artists stuff ever since I was younger and noticed the same 'TOX'03' along british rail lines around London. (I think the latest I've seen was 'TOX'10'... Haven't seen a new tag in a while...) Also Seeing Invader's work around London without really knowing what it was, until I…
Come learn how to sculpt Dinosaurs with David Krentz, the director and lead sculptor of Dinosaur Revolutions! David Krentz is responsible for creating over 70 Dinosaurs for that project. Over 70 Dinosaurs! That is a huge number and is only possible by someone who knows how to sculpt in ZBrush and is fluent in the form and…
Awesome, thanks for the advice. Duly noted and will definitely work on making those changes. I think I focused so much on keeping quads that I didn't realize those very quads were so out of whack, lol. Should be an easy fix though. Mark, you may have noticed the tail looks kind of whacky topologically, but I actually used…
Hi guys, I've been posting on here for some time as Poly-Jon but thought it was time to introduce my company, Inner-Freak. Last year, I left Double Negative in London to set up Inner-Freak as a freelance asset company. So far, things seem to be going well and I thought it was time to show some of my recent work. This week…
hi i have some funky wunky x-ref problems and it would be so nice if max would learn to handle them correct but no.. it don´t want to.. so maybe there is some trick or some other solution, maybe someone knows.. ok here we go: i have a smal scene with some animation (some objects are x-ref-objekts some are normal un-refed…
I run into that from time to time. Reset Xform (on the utilities tab) and recenter the pivot (on the hierarchy > Pivot tab) normally works. If that doesn't do it the box trick always does. I had to do the first thing Psyk0 suggested to about a hundred models so I wrote a script. To World Center: It moves the pivot point to…
ARK: Survival Evolved - Character Artist - Seattle, WA Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a capable…
ARK: Survival Evolved - Technical Artist - Seattle, WA Studio Wildcard,
creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by
industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most
successful Steam Early Access and Xbox Game Preview title ever and continues to
break industry records…