Hello everyone, some time ago I created this Apocalyptic Military Truck because it look like a fun challenge and it was fun to model overall. I want to begin texturing but not sure what method to go for. So if you have some suggestion of programs I can use like mari zbrush ect and some helpful tutorials that would be most…
> Less than a week ago, I tried and failed to connect to my website's FTP server. It turns out that the reason I couldn't was because my site had been offline for the past two months without me realizing it. (I haven't been checking my site all that often lately.) Apparently, on September the 20th of this year (2013), Huge…
Amplify Bloom brings Industry Level Post-Process Bloom to your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost with premium support and professional development you can always…
Hi guys and gals!, Been learning UDK for the past few months so I can have more real time in engine work in my portfolio. The concept was a little post in the Valley where people can stop and rest to resupply. I still have a few more props to model and texture and some UDK stuff I'm still trying to figure out as well >_<…
Hello, I'm studying Game Art and Design at SCAD currently. Recently took my first Maya class so I figured I would post up my initial work I'm most proud of. I'm a bit nervous...so I hope all goes well. C&C welcome.
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Hello everyone :) , I have been looking at the forums everyday for the past few months depressing myself with all your insane artwork and models you have created. I have however plucked up some courage to ask some fairly basic questions about 3D modeling and if I am doing it right. First I do have a few books (Not sure if…
Most Recent 9/28/16: Hey hey hey! So on and off over the course of the last month I've been working on a post-apocalyptic/Mad Max type vehicle. For the car base, I decided to use a late 70s Trans Am - Smokey and the Bandit style :smile: Pretty much done with the HP in Maya for now. Want to take this into ZBrush next, but…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
this post was created by copying the documentaion of my project directly out of an Unfuddle* notebook, so there are likely lots of random quotations and parathesis, apologies for that. This document spans the duration of an adv seminar class aimed at having students create their own portfolio pieces, so be aware much of…