Hi guys and gals!,
Been learning UDK for the past few months so I can have more real time in engine work in my portfolio.
The concept was a little post in the Valley where people can stop and rest to resupply. I still have a few more props to model and texture and some UDK stuff I'm still trying to figure out as well
Critiques and comments welcome!. Be gentle
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There are tons of forest UDK scene like this out there. What makes your scene special? There is no 'hook' to this environment. Nothing grabs my attention for more than 5 seconds. What am I looking at here? Just a forest? If it is just a forest then you will have to execute it in such a technically proficient way so as to retain my interest for anything longer than 5 seconds. Add a focal visual element to the scene. Give the audience a payoff.
Thanks for the feedback
Noticed I spelled the title thread wrong
Did you use UDK terrain for the ground?
Closer view of the building ^_^