Hi all. First time (kinda) posting here. Here is an idea that i have that's not finished at all (15% process for now i guess). But, i need help with the lighting of it. The red tint is giving me a lot of problems and i have no idea how to set the lighting up. Any help would be appreciated. C&C ofc would be appreciated. For…
Hi, following a request that came up for Mari (http://mari.ideascale.com/a/dtd/More-parameters-for-Height-as-Normal/381381-15287) I want to rewrite Mari's Normal Map Layer ("Height as normal"). Unfortunately I rarely use normal maps in my job so I don't really know what to look out for. It would help if some game artists…
@Vexod14 that's part of why I want to build something, I wanted to go back to Zbrush and didn't have a license, I never bought a persistent one, I just had them from work but that changed eventually. I couldn't go sculpt for then fun. I couldn't justify the subscription for an occasional use, since I wasn't using it for…
Hello all! I just wanted to share my latest project made with Unreal Engine and Quixel Megascans. The environment is made with Megascans Sandstone collection except for a few minor assets I made myself. This was my first project working with Unreal and Megascans and I really like how fluid it all was to get a scene up and…
Well yes JKMakowka 3d platformers were not only the death of 2d platformers but 3d was the death of 2d period and I'm not holding my breath for any new 2d platform games. It's one thing to hope and dream that Nintendo or any other company would venture into the realm of 2d again especially in a major way but at least with…
@marioffgallo Thanks Mario! Yeah I put them there. It's something heavily inspired in Disney Infinity & DINSAI Studio sculpts, though not as boxy as some of those designs. I tried toning down the amount of hard lines on the skin so as to differentiate it from the rest of the model, but I felt it still needed some lines…
Hi fellas, i have an issue that drive me nuts and really need some help here. I work on a head -bust with an open lower neck area (creased in Zbrush). I exported SD 5 to Mari, and painted my Albedo and projected the Multichannel Displacement Maps. So far so good. When Iam importing the Mari Displacement maps to Zbrush on…
The model is coming along great! I like the addition of the camouflage, it really helps make it more believable. I agree that the choice in camo could be better though. There are two things that I think are off with it, first of all the splotches of colour are two large creating a shape or their own that conflicts with the…
Wassup Wassup. Figured I'd make a thread for this as its getting closer and closer to completion and I have the basic stuff out of the way. Im doing a sc2 marine bust and im currently at the texturing stage. You might have seen it in the WAYWO-thread. Please feel free to crit everything. Here are the pictures from the…
Hey, guys! This is my second space marine character project. After publishing the first one on artstation I realized, that it's not quite what I was aiming for. You can check it out here: https://www.artstation.com/artwork/EV9G1N So I decided to start a new one, but with corrected proportions and more accessories. Here are…