Loggie: Imagine it more like buying a Lego set. You get a bunch of predetermined blocks with varying shapes, but essentially one Lego is the same as another Lego - they're fungible commodities. In the end, what you create with your Lego set determines how interesting it is to look at, even if everyone else uses the same…
it's going to be kind of a first person surival dungeon crawler on-board a scifi outpost reminiscent of system shock, using lots of systemic gameplay powered by cryengine. probably... subject to change ;) . graphics are not the most important part as we want to focus on a rather complex open environment and emergent…
Hi everyone I'm trying to model a leg of a Lego figure. There are 2 drills there, one of which is on a curved surface, and the other on a flat surface. A dril in the curved surface has details like bumps and other surfaces. I got problem in the bevel part i try to keep the topology clean and Quad. Can someone help me?
a picture i made, about 4-5 hours: not sure if the colour choices were the best, if you got any critique on how to improve it, its welcome, colour and atmosphere usually isn't my strongest area when doing 2d.
you're still missing a door! ;) like the floor better already with the changed reflections. the flags however look a little strange: they look as if the lion was printed on. it somehow reminded me of these lego flags. like these:…
Hi, I have this robot with mechanical feet that has a base, a moving lonely toe in the front and a moving heel. I have to rig it and I was wonderin what technique should work the best.