Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…
The scratches on the corner of the box (in the photo) look hardn (like the hardness parameter in photoshop) and on your texture (pictured in this post above) they are soft. Can you notice the difference between the two? The latest pic you posted has the front scratches looking like how I imagined based on the photos I saw.…
Biggest flaw i see is that your normal map is too cheap for the effect you created. You have a lot of depth and cracks in your diffuse but it doesnt show in your normals at all. Its hard to get this with hand painted textured because of the lack of real geo, so what I would suggest trying to do is using something like…
Hello guys, i am new to hard surface and i want to make this piece in zbrush and only in brush. I have looked so many hard surface tutorial, but i still suck at this piece. I know in 3dsmax i could do it in minutes with edge to edge modeling, but i want to avoid programs i don't have. I have to tell you the truth, that im…
Hello! I've recently been working on this project, really trying to focus on manual retopology and uving. The big issue for this model is around the one outer edge. I used hard/soft edges for this model and solved some artifacts by changing that edge to a soft edge, however now I'm noticing an issue with the normals. I did…
Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
On the liquidy glowy stuff, you should really bump up the painted highlights. It just seems to be a glowy mist, and i think you want it to look more like a thick liquid. Add really saturated bright yellow highlights on the glowy liquid parts. I'd also say turn down the hand painted glow on it too, it makes it hard to see…
Raven 4 Studios is a Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a 3D hard surface artist to help develop a high quality game. You will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise,…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…