Is there a way u can export assets from ue4 and it shows up correctly in 3d applications e.t.c with materials the way they should be like glass, cloth e.t.c as obj files? I tried exporting from ue4 using export selected as obj but the materials had issues showing up correctly in 3dsmax or Blender especially glass. So I am…
i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
Hey everyone, I'm having an issue with FBX exports from Zbrush (4R7 P3). I'm trying to export my high poly FBX from Zbrush to bake in Substance. The mesh was scaled to meters in Maya originally, and my low poly is scaled in meters. If I import my low poly into Zbrush, it fits perfectly and if I import the high poly…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
Me and some of my friends have strange problem with the re-exported meshes in the CE3 editor. More often than not, mesh disappears from the editor's viewport after i re-export it from Max 2014 to cgf. If it was selected at the time of the export i can still see the gizmo and move the exported object but i cannot make it…
My objects have subd's and pixar SubD's applied to them but when I export an obj or an fbx it only exports the control cage. How do I export the baked down SubDs as a mesh?
Recently, Zbrush has been exporting projects into oddly shaped blobs instead of what the mesh is supposed to look like. Example, When I exported a sculpt of some wooden planks they turned into insanely high-poly ovals. Opening it back in Zbrush Was just as odd too me, as the actual sculpting itself seem superimposed onto a…
Hey guys did a search for this but didn't find anything, im mainly a max user but have made the switch recently(3 days ago), I am exporting a base mesh from Maya to UV layout then to Zbrush, it seems to lose its creasing edges even if I bring it back into maya and do the edges again then send it to Zbrush as a OBJ, Am I…
I have this rigged Giraffe in Maya. It's all weighted and ready to use, but I need to split it into pieces since the destination platform (Facebook AR Studio) does not support skinned meshes with > 20 bones. So I've attempted to split the mesh up along the neck, legs and tail - separating out each mesh component into it's…
Hi there, We recently launched http://sketchfab.com, a free service to publish interactive 3D models online with WebGL and HTML5. We have exporters for blender, 3Ds Max and Sketchup, to upload in 1 click directly from within these softwares: http://blog.sketchfab.com/tag/exporters We are looking for people to help us code…