I wanted to start the first breakdown with the prop that I started this whole project with. The floor bricks. No two props were created exactly the same way, but there is a definite flow on how I work the asset through the pipeline. Here is a little visual aid to explain how I went about creating the floor bricks.…
Maya seems to have developed a new annoying little quirk so that when I bake a diffuse texture from high to low with surface sampler (Maya 7), it ignores my settings for padding the UVs. Because of this, the mipmaps are showing some nasty seams on my models. Anyone know of a good plugin for CS2 that'll do the trick? I've…
Hi all! So I was trying to paint dirt on and around rocks and tiles for a flooring project. The target engine this is going into lacks good vertex painting blend support, so I'm resorting to larger texture sheets to have it painted into a larger diffuse instead. Trick is I wanted to utilize height maps for where the…
I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look. This is for a personal…
You absolutely have a point here, but as you know, I can't really do anything about it. And today my professor told me the same thing about the bricks in the corners and the bottom. I will try a few things I have in mind. But if those don't work, I guess I have to stick with this. The good thing is that most of the bottom…
Currently pretty close to the end of the project I'm working on and we must have a good 20 T-pages for the environment with a big mix of surfaces / materials and I've been asked to balance the textures but not sure where to start on this. Having always worked in larger teams it's always been a job that has fallen onto…
I made some very short video tutorials covering some UDK Tips & Tricks for workflow improvements and I was wondering what you guys thought about them. So far I have made and uploaded three of them and will add some more in the coming days. https://www.youtube.com/watch?v=_i-d5OZmhWI…
Hey guys, I just wanted to share with you a few tools and tricks that I've been using quite a lot in my UV workflow for Visual Effects. Nothing fancy, but I hope these gifs can help you somehow. You can check them in the link below. Hope it's helpful somehow! Part I: https://www.artstation.com/artwork/aRyyn2 Part…
@jstins nice! I think a lot depends on game's viewpoint, since mine is top-down there is so much you can get away with and a lot that just doesn't matter at all. For all the hard surface stuff I did the end result is pretty much identical to what I'd achieve with baking, except silhouettes hold up better with all the…
Hello all, I thought I should share my new video about my top 20 shortcuts or tips and tricks in 3ds Max. https://www.youtube.com/watch?v=C0bTDLHOBoQ Share your thoughts. And also, share your top secrets in 3ds Max that could help others for an easier 3ds Max life.