Not sure if you guys would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you. For any indie developers out there who want to work with mobile optimized character and weapon assets in Unity. Link to Asset site
Low poly assets for game use, using the pipeline of creating high poly objects and then baking them as normals onto a low poly version. I then exported the low poly assets into the Substance Painter to generate textures and rendered with Iray. Made for my character in one of my university units.
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I wasn't able to add something to this "project" in the last days due to some work for the Fallout Cascadia team I have to finish up before. This also gave me the time to re-evaluate this project. I decided instead of simply creating random assets I will create something which I can then put on the Unity Asset Store…
Hey guys and gals, looking to receive some crits on my assets. I usually only do organic so this is different for me. This asset currently sits at 690 Tris, and I'm using a Diffuse,Spec,and Normal Map.
Hi, my name is Mike. I am currently working on a building for a client they want in a metaverse, called Pavia. I am close to wrapping up the exterior of the building and I am wondering how I am going to texture this building while making sure the textures are crisp. I really want to make sure the UVs and texel density is…
Hello, I am trying to figure out how much an artist or freelancer would cost and what the best way is to get what I need. I need a certain amount of models and assets, which should also be animated. In detail, I need two environment packs with fitting enemies, assets etc. These should be created exclusively for my game…
In the Physically Based Rendering Encyclopedia (Page 19) it states one of these bullets:* Make sure that the lighting is setup properly when testing assets (you can use a special asset test level with calibrated lighting). What does this mean ?
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