Hey there, I was ensuring my Max was setup for UDK properly and did some test pieces. One of which was a 96x32x32 unit box, placed in the UDK default scene. Once it was in I did the 'Play From Here' option and noticed I could see the top of the block. Everywhere I read said 96 units is the player height. I did a 256x256…
This is just an example of what i'd like to do in the udk. in modo, i have all my meshes setup in modo how i want them. is there a way i could have them all exported and drop them in the udk and they be setup how they are in modo? the last thing i want to do is place EVERY mesh in unreal. i hope this makes sense. really, i…
Hi Guys, Here is a project I have been working on over the last few weeks. I have been trying to create a fully destructible environment within UDK. I am after some help and some feedback on the piece, all the meshes have been setup for destruction within the Nvidia PhysX lab software. I am having some problems with…
I am sure I have seen something very similiar to this before but I can not for the life of me remember the fix for it. My walls look like a dulex colour chart come to life. Is there anything I should have done or doing at all? My process for bringing these into UDK was: 1. Create mesh in max 2. Uvw map 3. Unwrap 4. fill up…
I have tried exporting out of modo 501 with fbx and collada into unreal to see if smoothing groups work. Smoothing groups do work with collada, but my mesh is about 250 smaller than if i export with FBX (no smoothing groups though) has anyone gotten this to work correctly by exporting from modo into udk yet? i hope i'm…
Hey guys, i'm new here and this is my first post. I was referred to this great site by one of my teachers. Here is a UDK environment i created for a final project for the first term of my second year at George Brown college. This is my first udk environment and it was actually really fun. Everything you see here was…
Hi, I think other Polycounters has been circling around this issue but I haven't found anyone that really has nailed the issues I'm having. I've noticed that when export my meshes from Maya and import my models to UDK the Normal map doesn't display correctly, I have devoted some time to find out where the problem lies.…
http://www.nickfarley.co.uk/seam_issue.jpg Hi, I'm making a large rainforest type tree but am having issues with dark seams in the normal map when I import it to UDK. My creation process is - - Low poly in max where I uv map it. - Import to Z brush where I sculpt and polypaint it. Export the polypaint to a texture using…
Hi all long time since I last posted been very busy. I have been working on this project for the last few months to learn more about the fab UDK. Anyhow here are some renders and a link to a render on my reel I am updating at the mo feedback welcome. The environment started out as a 3ds max project but halfway I decided to…
You can and should instance geometry in UDK but without a custom exporter you will need to reposition everything by hand in UDK. You need to construct your scene in UDK if you want to take advantage of instancing. That's why I mentioned earlier that you get your scene into UDK as soon as possible. You can export your scene…