I am sure I have seen something very similiar to this before but I can not for the life of me remember the fix for it.
My walls look like a dulex colour chart come to life. Is there anything I should have done or doing at all?
My process for bringing these into UDK was:
1. Create mesh in max
2. Uvw map
3. Unwrap
4. fill up texture sheet as much as possible
5. import into udk
6. make basic material and put it in the mesh material thing.
I am using lightmass but I have not created the lighting UV map for this /all other static meshes I have made so far
is that what will fix this or is there a simpler way?
I have created this post in the UDK forum but no replies there yet so I thought I would annoy you guys :poly122:
Thanks for reading
Replies
[ame="http://www.youtube.com/watch?v=ntx10JMl9f4"]Fixing Lighting Seams in UDK - YouTube[/ame]
I know these are rather basic questions but I am pretty new to this and so I don't have the skill of being able to things really quickly and I am on a deadline lol.
@Kbrom12: Ah that video really helps. For sure I am scratching my head a little bit since I have not done lightmaps before :P