Version 7 (V7) is looking for a 3D Character Artist for our flagship project launching later this year, codenamed "Projekt: A." The ideal candidate in this role (see below for the detailed responsibilities and qualifications) is an experienced Character Artist with a specialty in Unreal Engine 5, comfortable with realistic…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
Hi everyone! First time posting here, looking for some advice of this amazing community. I need some help and critiques of a project I am currently doing. Here is my first attempt to do a realistic character, a vietcong girl. I was inspired by the kubrick’s film “full metal jacket”, specifically by the sniper teenage…
Hi everyone, My name is Santiago Roldan and I am an Environment and Prop Artist with 2 years of experience in the mobile game industry creating both realistic and stylized assets. I am currently available for freelance work and open to discussion on full time positions. Contact Information: *…
Two months, paid, full time. Funded Gear VR project - Looking for fulltme realistic lo-poly environment modeler in Los Angeles to join 411 Studios to work on a immersive VR project. Contract work, must be willing to work at our downtown studio for the day. Unity familiarity is a plus. Please provide online galleries of…
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…
Hello, Im an experienced Character Artist, who can handle realistic and stylized jobs. Im up to date with modern texturing standards (PBR) as well. I've done longterm work as well as work that needs to be done on a tight deadline. Unity and UE4 expereince as well. Please check out my portolio - http://www.the3dcharles.com/…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
Hey folks, a little nervous to post here, but I guess we all started at a noob level at some point. I created my very first realistic(ish) human portrait these days, trying to figure out xgen/hairrendering/and rendering in general along the way. My gosl with this was to get to know some workflows in regards of hair…
Hi there, i want to make a realistic Banner/Flag for a Game scene (UE4). I just want to know on which way i would get the best results. I know that i can use cloth modifier in 3ds max but it's really high poly. I saw also the method of using only a subdivded plane with an alpha mask, double sided material and apex clothing…