Hello, I'm creating an environment in UE4 and currently at the blockout stage. I'm looking for any kind of feedback, but mainly for lighting and compostition. Thank you! These are main concept art that I'm looking at. ( I don't know who created these)
Hey there everyone, I am working from a piece of concept art by Artyom Vlaskin. Starting with the main structure here is the blockout. I started modelling out the details with the door Then the Roof The Towers Bridge Fences Quick Render I'm going to start texturing next, and thinking about what kind of foliage and ground I…
Hi guys, Some realtime artwork I'd like to share with you. After seeing Darksiders ZB scultps I tried to make something similar. I'm not used to make cartoonish style sculpting, but it was really funny learning it ! Made with 3dsmax, ZBrush, Xnormal and rendered with Marmoset Toolbag. I spent a lot of time making all those…
Hey everyone! Here's a new piece that I started working on a few days ago. I'm going to try and do a better job of regularly documenting my progress. The original concept is by Lena Novikova. I'm starting off by just roughly blocking out each object relative to each other - focusing on form and proportion.
For an evil pirate type he look pretty armless. *apologies, puts jacket on and leaves* Seriously though this is great work. You managed to capture a lot of his personality in the beauty shot.
I have been working on this environment in Unreal for some time and finally finished it. I learned a lot about UE material editor and had a lot of fun. You can find the details of the project in the my Artstation post. I hope you enjoy. Artstation post : https://www.artstation.com/artwork/9NVB8o
Hey guys ,I m making a room inspired of Assassin's Creed 4 for my demo reel. I made the wall and a barrel with basic texturing right now. I got a basic lighting for the mood of the environment as well . Critiques are welcome:)
I guess Pior's thread to kick his ass influenced me to create my thread to kick mine ;) Most of you already saw it in the WAYWO thread, though. I'm pretty much done with all the accessories and stuff and I'm starting the details on it. The goal for this character is getting 3D printed as well. I'm also planning to put it…
Me likey! One thing is weird tough. I can´t really feel where the pirate hideout is located. The rock on which it stands is very barren, it looks a bit north atlanticy or even polar to me (iceberg in the background) yet there are palm trees. Maybe put some more lush vegegation in on the final work?