Ha, neat choices here fun looking little project.I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards too.…
Did this for a university project, my first time doing 3D hand painted environment, critiques much appreciated! https://www.artstation.com/artwork/aBQe0 https://www.youtube.com/watch?v=_7hdDlKReuA
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown. Still things I need to work on for sure, but wanted to show what i had so far. 1st post to Polycount. =) *fixed the pictures
This is looking great so far. Definitely a fan of dark twisted forests! The tree art looks like it was also done by Billy Wimbletthttps://www.kotaku.com.au/2016/01/the-art-of-fable-legends/ A couple tricks I used to get that dark foreboding look was to set distance fog to be 100% black at the camera, and fading to zero at…
A few months back someone posted a link to a game called "N". I tried it out and instantly got hooked. Since then, I've been playing it every single day for anywhere from 10 minutes to 4 hours. Here's my progress: Curious if anyone else has been playing it and how they're doing. Link: http://www.harveycartel.org/metanet/
Update:Finally done! I'm turning in the project today for the contest but any crits and comments are still welcome. Hope you guys enjoy! Hey guys! I'm doing this piece for a blizzard art contest where Garrosh is tearing off Kerrigans wings and stomping on diablos head. This is where I'm at so far let me know what you think…
I am creating a human torso from scratch with a realistic look to it. I decided to make an overweight male character as in the past I have made a lot of muscular characters so I wanted to try something different. My progress so far is shown below, any constructive criticism is welcome.