Hello Polycount :) My model is (mainly) based on the following concept: http://eu.blizzard.com/diablo3/_images/artwork/ss102-hires.jpg Main tools of the trade include (but are not limited to): Autodesk 3ds Max Autodesk Maya Pixologic Zbrush Adobe Photoshop ---- Thank you for your time, - Andr
Same old stuff, new year. This is something I started with a friend of mine. He is doing the amazing concepts and I am going to try to do the 3d. http://mr--jack.deviantart.com/gallery/ The black and white images are the start of the concepting And my Zbrush thus far. No work on the teeth yet.
So after many many months of snail like progress, i finally managed to finish this guy! Quite an enjoyable ride (some during the hangouts!) and i learned a lot! ZBrush for Highres, hair/fur, textures and retopod mesh Maya and mental ray for the rig and renders. apologies a head of time for supermassive renders, Textured…
Hey all, Posting my current project progress. Calling the sculpt done and moving onto retopology. Based on concept art by Zhenyi Shao ArtStation - Small design This has been a long project due to limited time, but glad I've made it this far!
With the deadline long since passed I thought it would be better to continue my work in here. Concept: Model: The model is pretty much finished now so it's just a matter of me getting my rear in gear and unwrapping it.