I'm trying to sculpt a character head to look realistic. what I have here is the base head imported from 3d max and I'm not sure on how to go about sculpting details. I tried importing my reference to the spotlight and lowering the photo transparency to sketch out certain wrinkles and lip definition but havn't had much…
Hey guys, i'm a fairly new Zbrush user but I can use pretty much most of the sculpting tools and brush controls. I'm actually quite new to sculpting altogether actually as coming from Modo and 3ds max. My question ism what is the best way to sculpt in hard to reach places? As you can see in the attached image from Hossein…
Study of sculpting a stone wall. First piece done and copied it multiple times to check the look and similarity of sculpt on all sides. Tell me what changes should be made and how to improve on current sculpt :)
Continuing from my previous post i have made more progress, its slow but still a progress. I have learned a few interesting things and got some affirmation on some things a already knew. I already knew that the key to improvement is repetition but what i didn't know is how much of an improvement i would reach already,…
gallerie nocturne & chill ... + fixed wall texture. Made the graffiti larger, so tiling isn't as visible. + textured the firepit. Updated the model and did a quick sculpt and bake. - update firepit asset with textures, opacity and emissive maps. - work on sofa, table
So, im trying to dive face first into the world of sculpting and high poly and finding myself drowning haha Doing my best to sculpt and read through a book on Zbrush, but not being able to do what I want at this point is discouraging in of itself. With that being said, I'm trying to keep my game face on and know that I…
Not too long ago I decided to get down and learn how to sculpt. I mostly want to focus on character sculpts right now. I did a few head sculpts already but here is the first one that I feel is worth showing. Critique would be great. This is just a quick and dirty vertex color paint I did.
Hey all, I don't really post many wip threads here (I should but im a lazy guy >.<!) Anyways recently as a kind of side project, and to see how much detail I can get from my high sculpts into my low poly models I started work on Final Fantasy IX's Vivi Ornitier. Reasons for choosing this where I was lucky enough to have a…
I want to try using the Wrap3d / Texture XYZ workflow on a head sculpt, where it auto retopos your sculpt to one of their meshes so you can use all the texture maps but I'm not sure how I would put the head back onto the body whilst keep all the maps and same topology
Hi there again - well, by "inside out" I don't mean to say that one should do a layered anatomy study in sculpt or anything of the sort. What I am saying is, if you were to work on your portraiture skills in 2d for a while (absorbing what makes a face ... a face), then your ability to make likeness sculpts will grow…