Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something) Sooo here is the problem: This is how it's…
Quad Draw in maya offers a variety of features to streamline the retopology process. The Relax tool smooths the distribution of vertices, maintaining even spacing without distorting the shape. The Extend tool lets you quickly add new quads by dragging edges, speeding up the process considerably. Additionally, the…
Hello, I would like to create a script that will convert any sub object selected to faces. So if vertex than convert to face if edge convert to faces if element convert to faces Can anyone tell me what are the script lign for that. Thanks in advance. Massimo
I am trying out udk(not UE4) and I am having issues with my mesh.I combine a number of meshes in Maya and exported them as a fbx file.On import,the static mesh is missing a good number of its faces as well as the pivot is off even after I centered the pivot,freezed the transformations,deleted the history.I even reversed…
Hi everyone i working on a project, i have my metahuman character modified in maya, the rig is exactly the same and works perfectly. I am using a live link between UE5 and Maya, so when i am changing the controls of my metahuman in maya, i can see in UE5 too. Now i ask you guys if there is any Face capture software…
Hi. I need a script for Max. I use 2010. I need to select a face by number input. Ideally iw would look like this. Right click Go down quad menu to SelectFaceByNumber Put 1647 into a box. hit OK then that face would be selected in Max sub-object face selection. For right now I think that would work. Dual use of vert and…
So I've tried this in different software and I end up getting the same results more or less, so it has to be that I'm doing something wrong and I don't understand how face weighting works. This is my mesh: I've bevelled all hard edges. Now when I go to face weight the vertex normals of the mesh, be it using Modo's face…
Gents, I was wondering if I could trouble you for help on another Maxscript question. My progress on the flipping tiles animated bumper is going well but I have hit a snag. Below is the section of code that I am having an issue with: select $Tile_*GTiles = $ as Array--print GTilesclearselection()select $WAVEnumfaces =…
I used the spin tool in blender 3d. I did everything right but the problem is after the spin some of the faces (or normals?) are facing the opposite direction of each other. Why does this happen? I want them to face the correct way... which is outward not inward, because then the faces are hidden, and that's not good. How…
Good old times - Max 8 Select faces + Flatten Mapping = All the selected faces are mapped AND still selected so you can move them around instantly. Bad new times - Max 2010 Select faces + Flatten Mapping = All the selected faces are mapped BUT only the last mapped face is selected. So you have you re-select all to move…