Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something)
Sooo here is the problem:
This is how it's look my model in the viewport with Edged faces and stuff, pretty simple...
When i use XVIEW / Face Orientation this is how it's look my model when I select it, shows that the face orientation (or normals I don't know) are flipped... ( or this is what i think so)
Soo, I flipped my face normals and Voila! everything goes dark and shadeless but the face orientation stuff is gone, right? RIGHT?!
This is how my normals looks like, I think they look pretty "normal" right? (pun indeed) because they are pointing away of the face but the FREAKING FACES ARE HIGHLIGHTED!!!
Note: Yeah, I tried with Edit normals modifier, normal modifier, Edit mesh + Edit normals, Normal modifier (Flip + Unify) + Convert Poly + Normal modifier (Just flip) and nothing happen, this happend to me like the day before yesterday and i could fix it, but i really dont remember how and it's killing me.
this is how it's look in Marmoset in with the "face orientation" highlighted exported in OBJ
And this is how it's look in Marmoset exported in FBX ( Visible inversed normals)
Sorry about the jokes I'm new here and i dont know where else find a Answer for this, i was searching like for 5 hours in google and just the same answers over and over again...
If somebody can help me i will be grateful eternally
Replies
All the love for you guys! i will save this tips if something similar happen and this doesn't work.
@Juanorueda Max is renowned for collecting scene garbage which can result in strange behaviour.(although it's definitely gotten much better in this regard in the last few releases) If you notice things like this happening it's best to save an increment straight away and reopen(or merge) So I'm guessing this is just one of those cases.