Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
Hello everyone, i need help regarding the character i am making. I was doing head sculpt all was good then i append my head into other subtools now it look weird and even in maya it looks weird. I dont know whats the proper way to deal with this problem or is it real world scale issue for my character Please Let me know ???
used to be a patch tool monkey but just recently found out how much more usefull the healing brush is. also, been doing paintovers on some blocked in maps for the level designers recently and have found the vanishing point filter to be damn handy. erm, yes!
I've finished the head for my upcoming character and decided to share it before the whole thing is done. The whole process was streamed on my twitch. Feel free to join me and say hi https://www.twitch.tv/nimlot26 Also I have this mentorship program going on on my Patreon in case any of you are…
Hello, Is this a good UV Layout for a head? The character is a low poly real time model, so he won't have any facial animation. Thanks for any tips or comments!
Hey everyone, I'd like to share with you my latest work, a real time head of Jake Gyllenhaal from Nightcrawler. It's going to be a full game character. Let me know what you think. Here's the artstation link if you want to support my work: ArtStation - Jake Gyllenhaal Nightcrawler - Real Time Head, Emanuele Botta
i just finished up my likeness and real-time head of Jason Momoa, i'm still working on the rest of the character under the guidance of Geogian Avasilcutei
Just wondering if anyone happens to own or has seen this Paule Neale DVD: http://cg-academy.net/pages/topic_riggin...ermediate_4.php Paul Neale is the man for 3ds max rigging, but I don't really want to drop the $86 without hearing something about it first.
edit: yes i agree... i think this was a real bad head model to texture .. now that i got a little experience with this i think i am going ot have to dump this and model a different head with a beter uv layout and start over .. i will update this thread later
Hey there people!Finally finished up my real time likeness of John C. Reilly :) Check it out on artstation for some fancy turns: https://www.artstation.com/artwork/8eoRJ6