Hi there! We are an indie studio looking for a next-gen character artist. The polycount of the character should be around 8-15k tris. Please attach your portfolio. We are using Unity4 Apply via email: info@artisiti.com Regards, Jernej
Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…
Hey Guys, so I am working on my first next gen item for my demo reel. I made changes to it, which were suggested by a polycount member konstruct in an older post of mine. Comments and Critiques are welcome. Here is the concept art. High Poly Renders:
Hey guys I'm making a 'next gen' gun for my demo reel, and I'm wondering what I should keep my poly budget to. I know it depends on the game, etc. so for the sake of arguing lets say something like black ops or crysis 2. Thanks in advance!
Wrote up a quick how-to for eyes using what I learned on the feature film I was working. Quite pleased with the results. http://www.poopinmymouth.com/process/eyes/ng_eyes.htm [ame="http://www.youtube.com/watch?v=tq_OxhnILn8"] "next-gen" eyes[/ame] Hit the link for the full writeup.
How are you all finding the next gen stuff, normal mapping and the like. Part of me says, yeah this is fun , another part says I miss making mid range poly models and making a nice simple textures for them there seem to be so many processes, plugins and other various annoyances before you can call a piece of work finished…
Here's my first next gen prop I did a ka-bar knife.. to understand the working process of the normal maps, and all the gloss and spec matters. Comments are very welcome!! :D
I made this Malfurion Fanart thought as a Next Gen character, it was my first time trying to do hair cards, first time using Marmoset Toolbag and my first finished game character as a whole, very proud of it but I know I can improve, the polycount is around 120k. if you have any comments and critique, they are always…
Hey all you TA/Ds and Riggers, what's the specs on current Gen engine's rigging capabilities? Things like UE3; Doom3; etc? Specifically: limit to # of Bones total? # of bones each vertex may be attached to? or phrased differently, blending weights allowed? I'm asking because from what I've been able to observe, games like…
Hi, So I have an interview coming up, and while I have most of the skills required, one area I feel I might be weak in that they are asking for is "help deliver our next-generation lighting solutions." I understand PBR, I don't know if that is enough. But I'm not sure where to start. Can anyone provide me with any links or…