Hi
One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding XGen hair? Making very small and thin hairs covering the surface and baking it down to a map? What are some of the common workflows?
Thanks
Replies
I've done a lot of work with the Sheen extension in glTF, to create velvet, satin, and other fuzzy surfaces. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_sheen/README.md
An example model you can play with:
https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/GlamVelvetSofa#glamvelvetsofa
If you click on the "Display" link it'll load a live demo.
I can explain this a bit more if it helps.
Is this actually the case ? Or, is your question more along the lines of "How do you make things look fuzzy ?"