We're looking for a VFX artist to do several effects for a Unity game. We're offering $1,500 for the work. First things first, we need someone that can work in the new LWRP in Unity as we switched to that recently. When we did several of our old effects have broken and we need them fixed before we get into new effects. It…
Hi Everyone, We are looking for one last member to join our team. We have made great progress with the project so far however we are looking for a 3D environment artist to help us create beautiful scenes. We are specifically looking for a 3D Environment Artist who is able to set aside some decent time towards the project…
Hey, I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though…
I agree with marisa, I think you could go a little further with the wear and tear and color variation in the solid colored areas, on both the file cabinet and the desk. It's kind of hard to tell what's going on in the environment as it is right now, it looks like there are hands prying the door open..? If so, the hands…
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
@Skytthen Thanks for that looks good imo closely reassembles the concept, also I've only recently decided to explore midpoly workflows in an attempt to somewhat streamline my HS content creation, using custom normals in turn learning to mitigate shading / faceting errors, non destructively.
Hi. I'm using Modo to put together a low-poly model. After making a normal map in xNormal from a high-poly model, I am running into some issues with the low-poly still looking polygonal. Here is a pic. I thought someone on this site had the exact same issue going on, but I couldn't find the thread :( , and I'm having a bit…
As the title reads, I'm looking for a mentor and have no problem paying for your time. I have been teaching myself up to this point, and have had several freelance/contract gigs, but I'm just looking for a little guidance to get to the next level. I'm mostly interested in modeling and texturing, but I'm willing to work on…
3D character artist looking for work here Services: - can work with low-poly and create hi-poly for normalmapping - can model, uwvmap and texture characters (only little experience with rigging and animation, not my area of expertise) Skills: - experience with 3ds max, photoshop and zbrush - can work off concept art, work…
Hi I'm a 3D artist, recently graduated from university, and I'm looking for concepts and projects to help develop my skills, fill out my portfolio and to get my name out there. If anyone has need of an Environment artist or prop artist, or if they are just a concept artist and are looking for someone to model their…