Okay, I've been searching for hours on rigging in Maya for the UDK, and really haven't found much more than "get your custom rig here!" type info. So here's my thought process/question: I realize that you don't want any of the actual control rig connected to the bound skeleton when importing, so what am I supposed to do?…
This is a Reconstruction of the Previous Post where many "Miss-Understand Us". All Useless info will now be removed and we will start posting up Progress Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal…
Burgos Games is looking for a hard-working, self-driven developer for 100% remote work. This is a paid 3+ month contract position. You will be working on Neko Ghost, Jump! https://nekoghostjump.com We've been working on the game since May 2019 and will be releasing the game in 2021 on PC, consoles, and mobile. The current…
Welcome! Overall it’s a really nice looking scene. :) One thing that stood out to me is the focal point. Right now, the bridge and the stone lantern both draw a similar amount of attention, so it’s a bit unclear where the viewer’s eye should settle first. You could maybe push one of them more as the primary focus, either…
hahahaha. the quality of mass effect 2 and 3 was soooo much worse than the 1st one? their reputation has dropped? thats why mass 2 outsold the 1st and mass 3 is outselling the 2nd......I am pretty sure its sales numbers that matter to a business. this thread is pretty hilarious. a lot of opinions from people who have never…
I have been wordering what is the best way to create a final low poly mesh for riggers and animators to work on in terms of either retopoing one whole entire mesh or combining broken up parts into one mesh? I was doing a project once where I had separate meshes combined into one mesh and when it came time to rig/animate it…
Hi, These rocks look completely different and I would like them to be similar. I don't know if this is the high poly having smooth borders in the larger rock or it needing to be scaled down. I need rocks like Rust has but I want them to be optimized instead of having useless geometry facing inside the terrain. But In order…
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Hey all! I decided to work on the Brodie Helmet, aka the British Tommy. I love the idea of old combat gear in post apocalyptic settings, usually giving characters old style webgear, uniforms, and even weapons. The plan will be to beat the thing up a fair bit; dents, a bit of bending on the rim, lots of grime and probably…
No but I noticed Meryl's random tire rim change. In every shot he had the big flashy rims, except when it's the side drivers side shot showing him driving through that barn area he as the stock rims on the car. At first I thought maybe the car just had the big rims on the passenger side, but it doesn't as in the scene…