I am looking into getting a 3D app that does excellent job at offering wide variety of tools to an artist for painting textures directly on 3D models (low- to med- polycount, UV mapped models). I am specifically looking for an app that allows using curves over 3D model and painting strokes using curves as guides. Nice…
I was given a modelling assignment to redesign a fighter character and I chose Link from Legend of Zelda as he appears in the Super Smash Brothers series. I decided to restyle him as older, more muscular and in a samurai style outfit, as you can see in the concept below. I created the model in 3ds Max, with the body and…
Changelog: * TopoGun and TopoGun License Server now work fine under limited accounts on Vista. The installer should be launched from the user account you want to install TopoGun for. You should NOT run the installer under Admin rights, although you will be asked later for an Admin password. Also, after installation,…
Hey really sorry to even post this here. It's so far behind the texturing i see here, i was embarassed to even ask. This is my first try at anything outside of polypainting...and honestly this is my first UV map (aside from a head). My question is, after barely starting...where should i start :D ? Does anyone have a…
Hello! I'm an experienced Maya/ZBrush artist, but new to the awesome, can't believe I just discovered it, xNormal + dDo workflow. Probably missing something that's really simple... or what I'm trying to do just isn't possible. Here's the problem... *shrug* I modeled a shield with many different parts (wooden planks, metal…
Hi all, I had the pleasure to work on the really cool fighting game for Kinect "Power-Up Heroes". We had to create Super Hero characters that would fit with the Microsoft Avatar constraints and still look really cool. It was a great experience and gave me a chance to be really creative. I was given the approval to show…
Shiv: Yeah sure :) Well i starting in Max making the lowpoly model (nothing fancy there) i then exported the lowres mesh into Zbrush. From there i subdivided the mesh a bunch of times but with smt turned off, its in the geometry pallette it stops the mesh from smoothing so when i eventually bake the mesh itll match my…
Recently at work I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film (which…
@erroldynamic Thanks man! @Mr.Moose @SimonRiverin Thank you guys! I agree with you on the skin. Although I made it a bit harsh on the forehead I feel like detail is missing towards the middle of the face and the cheeks. I should have used more reference in the process (found this later): Here is my sculpt: Currently the…
Wow, been busy the last couple of weeks. My ZBrush teacher had us retop and UV map our characters, so I've spent a lot of time getting the topology cleaned up in Maya and mapped out. Couple things I've learned in the process for sculpting out for games: * Do the ZSphere armature and skin first, but after getting the rough…