still some errors on the normal map but getting close thanks all! stimpack, its down to preference and fun I mean there is no reason why your work flow outside of work should be strictly what you'd do at work right? Some times the most sensible thing is the least fun imo! This guy is all about the fun! rollin , yeah I…
Pros (considering i never played the original): -Wall walking with aliens is super fun, and sets up some great ambushes -Pred super jump is a great escape/initiate skill -Has a lot of fun potential Cons: -The fun potential is not really in this demo -No game browser -Melee combat is choppy -Grab is nearly impossible to…
lol xD hey guy's no worries, evrything is gonna be just fine, there are probably some issues and 24h more or less... well you know... let us just be patient... and because Fred is entering the contest, who cares?! Just he's entering doesn't mean that we can't have fun doing our art and even his forum is entering the war…
Hah - Im not bad Master Shotty ... haven't had time to shoot the shit on MSN lately ... deadline for the game is Friday though so it will be fun, fun, fun after that! I knew you would have something to say about the hand anatomy guy! The rig I had to pose it with was a specific size, and so I had to soft-select the…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hi, what's the goal of your portfolio? Is this a WIP? Already fully textured? This looks fun and mostly competently done for what it is. The claws look a bit lowpoly or as if the control cage has some messy geometry, but the rat body looks very clean (perhaps a bit too regular overall, but that's fine by me for such a…
Wolves is a fan-made Mechassault game being built in Unity. We've been working for two and a half years to make the best game we can. We have a couple maps ready to go that could use an art pass by someone with experience in 3D. I've been handling most/all of the 3D art myself over the past couple years but trying to be a…
My very first fan art from one of my favorite game of my childhood. At first I wanted to do a remake of the original picture you see when you load the game, but it felt empty and looked dull, so I decided to go further. I've put Twinsen into a situation of a matter of life and death. He get chased by a cloned soldier and…
I've had a bit of time to start playing around with normal maps again. Full disclosure, I run the Surface Mimic site, but I'd appreciate some help gauging the usefulness of matched color and normal maps, maybe even ones that tile. Normal maps are excellent for some surfaces that displacement maps can't easily handle. These…