Hi there and a happy new year to all! My problem is regarding creating a texture in Zbrush using Polypaint. I followed the tutorial- http://eat3d.com/free_zbrush_xnormal_pipe Which basically shows you how to create a polypaint texture into a diff use texture using Xnormal for use in Photoshop. By following the tutorial i…
Hey everybody! Thanks again for all of your crits and suggestions with the Alley from Kokomo. I have moved on to this second piece. I've had some..."personal" roadblocks to making as much progress as I'd like to at the moment but I've finally managed this week to buckle down. The point of this project was to model and base…
For my graphics course we are implementing an image based lighting shader. The shader takes in precomputed diffuse and specular irradiance maps. I am having a hard time finding a way to export these maps from an existing cubemap. I tried AMD's Cubemapgen but its a pretty buggy software and generating a specular irradiance…
I know there a few excellent ones already out there like MightBake and Knald :) I wanted to out of personal curiousity and learning experience to try work on my own. I'm having trouble finding technical information on how to approach programming such a software. Most results are about an overview of the process intended…
Going down the list: Group Asset Shot The group shot of assets has a poor cel shading attempt, the models also appear to be very simple shapes with very simple textures. Maybe with a better presentation they would look more appealing, but as of right now it's just a pile of shapes sitting atop a very low resolution, poorly…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
Hi Jon, you're right, our approach to materials and lighting is a bit different but it was not really new to me since before Remember Me I was mainly working in offline CG and doing rendering with Vray which is a bit similar to what we wanted to achieve. For the lighting it changed : the specular highlights, which were…
Blog Entry #1 - Grass Objects For the past two weeks i've been working on vegetation. A slow process considering i'm overhauling everything! But I thought i'd start on the obvious and make some new grass. Step 1: The workflow for making my grass is a little time consuming initially. You start off by making a simple grass…
Hey there everyone. Here is something I'm cooking up at the moment. It is going to be a stylized diffuse only 3-D environment with a pumpkin house being the focal point. It will feature vegetation as being the main theme. At the moment I have just a few high polys and lows, but will be cranking out more for it soon enough.…
Hello All. Im new here. First time posting on poly count. Here is my first normal map project I did for my demo reel. It was a big learning curve. Anyways wanted to post some pics of my stuff. Comments, critiques and paint overs very much welcomed. Here are the Stats. 12,500 Tris 2048x1024 Texture Res Diffuse, normal,…