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Irradiance map exporters?

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CDeniz polygon
For my graphics course we are implementing an image based lighting shader. The shader takes in precomputed diffuse and specular irradiance maps. I am having a hard time finding a way to export these maps from an existing cubemap.

I tried AMD's Cubemapgen but its a pretty buggy software and generating a specular irradiance map is a little tricky.

Do I have other options? I know Marmoset has skyshop for unity, and ive tried it but you cannot export the irradiance maps. I was thinking of just taking screenshots with an otho cam of the 6 directions for each cubemap (sky ,diffuse irradiance, specular irradiance) generated by skyshop but you cant even apply the generated cubemaps as skyboxes, so thats a dead end.

Does Toolbag2 allow you to export the cubemaps into an image? What are my other options, if any?

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